Post by Lamina on Jul 3, 2022 19:05:56 GMT
Master Bug and To-Do List (Beta Release)
This is a list of bugs found in the beta release of the game.
Bugs not marked with -in progress- need fixing from a third-person since I cannot do it.
Locked threads moved to Squashed Bugs have been fixed.
Legend:
IN PROGRESS | Bugs, that are currently being worked on |
FIXED | Bugs, that have been fixed |
WORKAROUND | Bugs, that have been fixed in an alternative way but ultimately fix it |
POSTPONED | Bugs, that cannot get fixed currently or at all |
IN WAITING | Bugs, that are not being worked on currently |
COMMISSION | These bugs are being fixed through commission or by a third-party person |
REQUIRES VERIFICATION | Bugs, that cannot get verified/re-created by staff. They are postponed until they can |
1) CODING
ID | Description | Status | Notes |
#30 | View Distance Slider Isn't Working out of game | IN PROGRESS | |
#9 | Dimensions aren’t synced up correctly, players cannot not see other players prey. Only visible through joining at the same time or in a party | IN PROGRESS | |
#24 | Stars/Celestials are in front of moon and clouds | IN PROGRESS | |
#8 | When editing/creating a char you can't edit all color values | IN PROGRESS | The workaround is to switch to the markings page and try again |
#17 | shadow texture empty when over object | IN WAITING | TextureUnitState & TextureUnitState::operator = ( const TextureUnitState &oth ) |
#5 | NPC drop CS and EXP where they shouldn't | FIXED | |
#4 | Character Editor Color Sliders Malfunction | IN PROGRESS | Workaround: Click directly on the slider bar to the right when changing character colors. |
#3 | group quests, that are shared among party members | IN PROGRESS | |
#1 | Chat box is not working correctly | FIXED |
2) NPC
ID | Description | Status | Notes |
2.a | Alpha drops CS | FIXED | Issue #5 |
2.b | Griffin Mesh is missing | FIXED | |
2.c | Crafter Merchant has non-existent items | FIXED | |
2.d | The griffin can’t always hit the players hit box. | FIXED | |
2.e | King Nightcore’s hitbox does not reach the player. | FIXED | |
2.f | Huang lvl 4 can’t hit the players hit box | FIXED | |
2.g | Griffin needs to be 4x its size | FIXED |
3) ITEMS
ID | Description | Status | Notes |
3.a | Red Brush Pen is pink instead of red | FIXED | |
3.b | Blue Halo is aqua instead of blue | FIXED | |
3.c | fireback and iceback have a strange texture above them | FIXED | |
3.d | Blue Butterfly needs re-rigging | FIXED | |
3.e | Can't pink up Katana mouth and katana solid from ground | FIXED |
4) MAPS
ID | Description | Status | Notes |
4.a | Players can get stuck on the borders of maps if they run into them | WORKAROUND | Use /respawn if you are stuck. |
4.b | Using South Tunnel portal gets you stuck | FIXED | |
4.c | Pixelated trees in Tribal PineWood | IN WAITING | |
4.d | No sound for campfire | FIXED |
5) CHARACTER PLAYER
ID | Description | Status | Notes |
5.a | Wings 4 texture clips when in idle | FIXED | Workaround: 6 completely new wings! |
5.b | - Wing size alters when crouching down and fainting. - Wings t-pose underwater - Wings return to t-pose position during bark animation. - Tongue clips through chin with licking animation and emotes. - Wings glitch during animations, aside from dancing animations. - Gum box shows during Joy Emote. - Tail clips when laying down/side laying | FIXED | Workaround: New rig and animations for player model |
5.c | Not all manes/tufts etc. are attached correctly yet | FIXED | |
5.d | Mane alignment off on: - Mane 11 (new, new2, new3 / original) - Mane 22 (new, new2 / original, original2) - Mane 23 (?) | FIXED | |
5.e | Mane unaligned verticles - most long hair - mane 6 and more | FIXED | Example |
5.f | Fix eye texture | IN WAITING | cdn.discordapp.com/attachments/609499255547363338/698679898931200080/unknown.png |
6) OTHER
ID | Description | Status | Notes |
6.a | Diverse spelling and grammatical errors | IN PROGRESS | Want to help out with this? Contact me! |
9) IT'S NOT A BUG, IT'S A FEATURE =)
Description | Feature / Solution |
When you run into a wall, you are stuck Some collisions are weird and you can fall through | It's how the collision detection is coded and the limitations of the Render Engine. Don't run into walls if you don't want to be stuck. If you are, use /respawn or /gohome commands |
The scroller marker is behind the scroller slider | We are aware of it and its likely to happen in many oIT games. |
The cursor disappearing after tabing-out/clicking outside the window | A common and easy to fix bug: Just smash left and right mouse clicks until the cursor is released again. |
You can see a clear sky when its raining | Again a limitation of the oIT game and its render engine. |
Critters stick into the terrain, walk on water ground and have no gravity | Again a limitation of the oIT game and its render engine. However, it's something we may attempt to fix in the future... |
Items are hard to pick up | Try to pick up the item with F3 camera (free camera) or if this isn't possible, report is as a bug. |
I... uh... this??? | Yeah..... you got some strong hardware there Turn on V-Sync in the render settings! |
Game loads slower when in v-sync | Again a limitation of the oIT game and its render engine. |
Some items look like they don't fit into the chars mouth/look weird on my char. | You can point it out as a bug but if its items, that go through the mouth, there is nothing we can do about them atm. |
Some quest/NPC text is going out of the GUI box | Report it as a bug or ignore it |
When in reflective water, it shows a weird reflection of self around my char | Its how the water shader is reflecting objects. Depending on the angle you are looking at, it may look strange but isn't a bug per-say |
If you find any bugs not listed in here, please feel free to create a new thread in the Bug Board or let us know in our Discord !